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Old Jan 18, 2007, 11:23 PM // 23:23   #1
Ascalonian Squire
 
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Default Need your criticism for this balanced build

I'm currently working on a balanced HA build.

And I'm rank 1 hero (31 fames), which means I'm quite new to HA, so please give me some constructive criticism.

Team Build Name: Balance Please

Team members

1) Mo/Me

Elite: Zealous Benediction
Job: Protect the group with enchantments and divine favor's healing, and also counter spike
Position: Middle of the group

2) Rt/Me

Elite: Expel Hexes
Job: Restore the group with weapon spells and healing, counter hexes, set up spirit zone
Position: Backline of the group

3) R/Mo

Elite: Broad Head Arrow
Job: Interrupt long-casts and spread conditions
Position: Frontline of the group

4) N/E

Elite: Blinding Surge
Job: Spread conditions and hexes, also counter chant/shout
Position: Frontline of the group

5) E/Me

Elite: Searing Flame
Job: Be the main source of damage
Position: Middle of the group

6) Me/P

Elite: Cautery Signet
Job: Counter conditions, and annoy enemies with hexes and enchatment removal
Position: Backline of the group

Feel free to critcise me, constructively!
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Old Jan 19, 2007, 12:04 AM // 00:04   #2
Krytan Explorer
 
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Guild: EaT
Profession: Mo/
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Skills plx ?
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Old Jan 19, 2007, 12:51 AM // 00:51   #3
Ascalonian Squire
 
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Quote:
Originally Posted by phasola
Skills plx ?
Ok, I imagine it should be something like:

Team Build Name: Balance Please

Team members

1) E/Me --> Target Caller "The bomber"

Elite: Searing Flame
Job: Be the main source of damage
Position: Middle of the group

Skills:
Fire Attunement
Glyph of Lesser Energy
Searing Flames
Glowing Gaze
Liquid Flame
Glyph of Sacrifice
Meteor Shower
Resurrection Signet

2) R/Me --> "The interrupter"

Elite: Broad Head Arrow
Job: Interrupt long-casts and spread conditions
Position: Frontline of the group

Skills:
Apply Poison
Broad Head Arrow
Savage Shot
Distracting Shot
Concussion Shot
Epidemic
Whirling Defense
Resurrection Signet

3) N/E --> "The bad guy"

Elite: Blinding Surge
Job: Spread conditions and hexes, also counter chant/shout
Position: Frontline of the group

Skills:
Blinding Surge
Parasitic Bond
Faintheartedness
Enfeeble
Suffering
Vocal Minority
Well of Weariness
Resurrection Signet

4) Mo/Me --> "The monk... The monk!"

Elite: Zealous Benediction
Job: Protect the group with enchantments and divine favor's healing, and also counter spike
Position: Middle of the group

Skills:
Zealous Benediction
Reversal of Fortune
Protective Spirit
Aegis
Holy Veil
Smite Hex
Channeling
Resurrection Signet (Why not?)

5) Rt/Me --> "The unseen monk"

Elite: Expel Hexes
Job: Restore the group with weapon spells and healing, counter hexes, set up spirit zone
Position: Backline of the group

Skills:
Expel Hexes
Vengeful Weapon
Mend Body and Soul
Spirit Transfer
Life
Recovery
Recuperation
Resurrection Signet

6) Me/P --> "The secret weapon"

Elite: Cautery Signet
Job: Counter conditions, and annoy enemies with hexes and enchatment removal
Position: Backline of the group

Skills:
Cautery Signet
Remedy Signet
Diversion
Signet of Humility
Mantra of Inscriptions
Lyssa's Balance
Discharge Enchantment
Resurrection Signet
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Old Jan 19, 2007, 01:45 AM // 01:45   #4
Frost Gate Guardian
 
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Guild: Peanut Butter Toasts [pT] Unknown Phenomenon [vK]
Profession: R/Mo
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You really should read some of the guidelines to posting a build. The more information we have the more we can offer suggestions. Your build as posted, won't kill anyone. I'd suggest that you watch observer mode more and see how good teams develop a good team build. There are too many flaws to make this workable.

Learn more about HA before you create your own builds, it will help create something successful
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Old Jan 19, 2007, 02:00 AM // 02:00   #5
Ascalonian Squire
 
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Quote:
Originally Posted by Razz L Dazzle
Your build as posted, won't kill anyone. There are too many flaws to make this workable.
Can you point out the flaws?

Thanks
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Old Jan 19, 2007, 02:26 AM // 02:26   #6
Forge Runner
 
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Quote:
Originally Posted by Mika Sophiriel
Can you point out the flaws?

Thanks
first probrem

The broad head arrow ranger elite is pretty useless. its common those day take at least 2 condition removal between 2 different player so the dazed will last few second.

2)

necro. if you plan to take some hex remember the enemy have hex removal who can just remove the hex. this mean if you want take some hex in your build you have to take many so the enemy team wont be able to remove them all.

about the "damage probrem" yes imo your build will hardly kill anyone. its not something who is easy explained , just a feeling
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Old Jan 19, 2007, 05:19 AM // 05:19   #7
Ascalonian Squire
 
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Quote:
Originally Posted by lishi
first probrem

The broad head arrow ranger elite is pretty useless. its common those day take at least 2 condition removal between 2 different player so the dazed will last few second.

2)

necro. if you plan to take some hex remember the enemy have hex removal who can just remove the hex. this mean if you want take some hex in your build you have to take many so the enemy team wont be able to remove them all.

about the "damage probrem" yes imo your build will hardly kill anyone. its not something who is easy explained , just a feeling
1) About condition, so you don't spread condition anymore just because your enemy has equipped condition removal...?

2) About hex, so you don't spread hex anymore just because your enemy has equipped hex removal...? (Also, I chose Parasitic Bond for cover)

3) About DMG, I worry about it too, because same profession spike is like the mainstream nowadays. But, since I am looking for a more balanced build, different skills and different professions are required. After all, I think it can be cool

Thanks for the comments
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Old Jan 19, 2007, 05:37 AM // 05:37   #8
Ascalonian Squire
 
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Ok I kinda see what you mean

You are suggesting that I should focus on one

In other words, if I want conditions, I should go 4 condition spreaders + 2 healers. If I want hexes, 4 hexes spreaders + 2 healers. If I want go DMG, 4 spikers + 2 healers?
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Old Jan 19, 2007, 07:20 AM // 07:20   #9
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Quote:
Originally Posted by Mika Sophiriel
Ok I kinda see what you mean

You are suggesting that I should focus on one

In other words, if I want conditions, I should go 4 condition spreaders + 2 healers. If I want hexes, 4 hexes spreaders + 2 healers. If I want go DMG, 4 spikers + 2 healers?
To a certain degree. It's just pointless to run hexes on one character (who isn't even running a full hex bar) since teams carry multiple hex removals. You've got the right idea with Parasitic Bond as a cover hex, but even so it will be ineffective within this build.

Like some others have posted, you're probably better off at this stage to just observe HA and GvG matches to learn what works in organized PvP. I like that you're thinking of support, which is a good mindset to have, but the overall build just lacks the damage and coordination to kill any respectable team. If you're looking for specific criticism:

1) Relic runs: You have no snares, speed boosts, or even anything that remotely has the ability to handle a relic. Common skills to include for these maps would be Ward of Foes and Gale. Your relic runner will need a speed boost, or have a support character bring Windborne Speed (which is just a useful skill in general, in the right hands).

2) Altar maps: You have no Song of Concentration or Ward of Stability, which means your ghost will have a difficult time capping against a decent team. You've got some interrupts on the ranger, which will help a little bit for your own capping purposes, but on his own he probably won't get more than a few consecutive interrupts without having seeking arrows.

3) 1v1 maps: The build lacks the damage to kill anything. 1 SF ele isn't going to take a team down. The Ranger's dazed will get removed quickly, while the Necro and Mesmer are basically just support. It's also sort of pointless to run a rit healer outside of a nr/tranq or spirit spam situation. 2 monks in the backline is more appropriate.

Anyway, don't get discouraged by criticism. It's good that you're at least thing about things such as enchant removal and support. But at this point I think you need to gain more experience on what's working in HA right now before making a build from scratch.
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Old Jan 19, 2007, 10:29 PM // 22:29   #10
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It is nice to at least you "tried" to create a build on your own but this isn't going to work at all.

The only real damage dealer that I see is the fire ele. You cannot kill anyone if other team is running a holding build.

Why do you bring Broad Head Arrow and Concussion shot at the same time? A Waste. Broad Head Arrow is more effective on GvG.

No real healing. You have no way to block a spike in your build. Your match can end under 2 minutes in my book.

Your Ghostly Hero will have a hard time getting the alter because he will get either knock down or interrupt until time out.

Enough comment. Try and see for yourself.
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Old Jan 19, 2007, 10:40 PM // 22:40   #11
Ascalonian Squire
 
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Thanks for the criticism

1) N/E can switch 2 current skills to Gale and Windborne Speed
2) Me/P can switch 1 current skill to Song of Concentration and bring a spear
3) What exactly make DMG in HA?

Even with the above changes I'll still have problems with enemy's KD because I don't have Ward of Stability. In this case, I'll have to count on N/E Blinding Surge to make the KDs miss. And I'm still missing the Ward of Foes.

Can someone post here a good HA build so I can compare with mine and virtually see how it's going to own my current build?

Sidenotes: I want to come up with a build that can spread and counter the following at the same time -->

1) Conditions [Spread blindness, weakness, daze and burning + counter with Recovery and Cautery Signet]
2) Hexes [Spread degen and diversion + counter with Expel Hexes, Holy Veil and Smite Hex]
3) Enchantments [Spread by the monk + counter by Me/P's removal]

* Weapon Spell (Vengeful Weapon can stack with Reversal of Fortune to provide double protection right?)
** Shuting down enemy shout with Vocal Minority
*** Interrupt spirits casting with ranger's skills

That's what in my mind now
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Old Feb 07, 2007, 12:23 AM // 00:23   #12
Ascalonian Squire
 
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Guild: Team Game Over [iGO]
Profession: E/Mo
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you could consider adding in a melee profession in there for continuos pressure on the monks while the hexes and SF ele deliver aoe pressure to diffrent targets maybe taking out the ranger or 1 of the other casters, also for the Rit you might as well go with a monk for healing

i think this has some potential in the world of GvG since youve got all the components of support and all just add in a flag runner in there or convert the broad head arrow into a crip shot with a run skill so he can flag run and then add in the melee targets such as Dervishes and Warriors

Last edited by XxUberMonkeyxX; Feb 07, 2007 at 12:26 AM // 00:26..
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Old Feb 07, 2007, 01:16 AM // 01:16   #13
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Your Elementalist doesn't do enough damage with Searing Flames on his own, the Idea of Searing flames is having 2 or more eles pressuring the whole team, it sucks anyway, Savannah heat is much better.

Your ranger is useless because in HA both monks carry a spell to remove conditions, and you aren't going to spike so having the monk dazed just so he can pull it off a few seconds later isn't key anyway.

Your necro won't cause any pressure on his own, same arguement as the Elementalist goes, oh and by the way, the hexes suck aswel, Spoil Victor, SS, Migraine, Panic, Reapers Mark are the way to go on elites, not Blinding surge as blind tends to be removed faster then it was cast, This isn't TA.

Ok your build sucks so much I can't be bothered to type anymore...

I suggest you do some HA before attempting to make your builds so you can understand the metagame and what's good and what's not better.

Oh last thing, your build doesn't have any defense and will get pwned in the face.


But anyways, I hope these words of mine make you confident and give you strenght to keep trying to perfect your build! Don't give up .

Peace

Last edited by Legendary Ultimatum; Feb 07, 2007 at 01:20 AM // 01:20..
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Old Feb 07, 2007, 01:40 AM // 01:40   #14
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Don't create PvP builds until you know what you're doing, please. I have never seen a good PvP build come out of a new player, simply because they don't know what tools a build needs, how those tools work, what those tools require to work, how different tools work together, and which tools are efficient.

Simply put, no offense, but give up on making builds for PvP until you are at a decent skill level and you know how things work.
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Old Feb 07, 2007, 06:08 AM // 06:08   #15
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Learning is best when you make mistakes, I admire Mika's passion for the game and it's not constructive to say give up for the time being. Im sure you didnt mean to hurt the guy, but saying "give up" is a slap in the face. One gets to a "decent skill level " by trying out new things. Maybe he doesnt have a PvP guild or cant find a good PUG to try this out, thats why hes asking here. Mika asked if we could show a decent build to compare his to and that is how people get better. We adapt. Resistance is not futile.
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Old Feb 08, 2007, 01:38 AM // 01:38   #16
Lion's Arch Merchant
 
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Profession: R/Mo
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go for an aoe approach to the ele, thats all the meta for HA is now.

e/me

fire attune
glyph lesser
savannah heat
arcane echo
lava font
fire ball
meteor
res sig

this is a major fotm build in halls right now as far as 6 man killcount goes.



heres a kind of standard fotm build for halls.

http://gwshack.us/e2cc8
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Old Feb 08, 2007, 02:01 AM // 02:01   #17
Zui
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Quote:
Originally Posted by TheOneMephisto
Don't create PvP builds until you know what you're doing, please. I have never seen a good PvP build come out of a new player, simply because they don't know what tools a build needs, how those tools work, what those tools require to work, how different tools work together, and which tools are efficient.

Simply put, no offense, but give up on making builds for PvP until you are at a decent skill level and you know how things work.
QFT

12chars
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